
Split the pile into even ultimate teams by skill and role. Fair games without the captain's pick.
No credit card required • 4 matches free • Upgrade anytime for unlimited matches
Simple, fast, and built for real team organizers
Player of the match voting

One vote per device.
Exportable results cards to post in your groupchat
Pick who showed up from your squad

Create a match and get instant lineup suggestions

Record match results to update player ratings




One vote per device.
Now with shareable results cards
No credit card required • 4 matches free • Upgrade anytime for unlimited matches
Turning up to pick-up with twenty people and no plan? MatchBalancer splits the group into balanced ultimate teams in seconds from player skill and role, so pick-up, hat tournaments and league training all produce games worth playing.
Ultimate is self-refereed and self-organised, which is exactly why team selection so often falls apart. Two captains alternate picks in front of everyone, the last few names get called out loud, and the split still ends up lopsided because nobody was counting handlers.
And handlers are what decides it. A team with four confident throwers and one with none are not playing the same game—one moves the disc up the field in three passes, the other turns it over on the second. Balancing on skill and role together avoids that, and it avoids the picking line entirely.
MatchBalancer weighs player ratings, role tags (handler, cutter, deep, defender) and past results, then generates several balanced lineups to choose from. Rate each player from 1 to 20, with 10 as neutral. After each game ratings adjust themselves—up a point for the winners, down a point for the losers—so the splits get better the more you play.
For groups of 22 or fewer, every possible split is evaluated. Above that, Monte Carlo sampling returns a near-optimal split instantly.
Beyond the split, MatchBalancer covers the admin around a regular pick-up:
Teams are picked on a phone in under a minute, which is faster than the picking line and considerably less awkward.
You get unlimited players and 4 free matches to try it. Pro unlocks unlimited matches, CSV export and priority support.
Whether it is Sunday pick-up, a hat tournament draw or league training, balanced teams make better ultimate. MatchBalancer sorts the split so you can start the point.
Add each player once with a rating from 1 to 20 and role tags like handler, cutter, deep and defender. You only do this once—the roster carries over.
Tick off the players on the field today. Turnout swings week to week and the balancer splits whoever is actually there.
The algorithm weighs ratings and roles together, so both sides get throwers who can reset and cutters who can get open deep.
Copy both teams with one tap and paste them into the group chat—or just read them out. No picking line, no last name called.
Log the result after the game. Ratings adjust automatically, so the next split is built on how people are playing now.
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Rate each player from 1 to 20 and optionally tag their role. The algorithm searches for the split with the smallest skill gap while spreading roles evenly across both teams, then offers you several balanced options.
Yes—that is what the role tags are for. Tag your handlers and the balancer treats the distribution as part of what it is minimising, so throwing is spread across both sides rather than concentrated on one.
It does. Add the whole hat draw as your roster, rate players on what you know, and generate the split. For more than two teams, run the balancer again on each half, or split the roster into groups and balance within them.
Any number works. Outdoor sevens, indoor fives, beach—select whoever is playing and it splits them. Odd turnouts are fine; one team simply plays a person up.
Yes. Unlimited players and 4 free matches to start. Pro unlocks unlimited matches, detailed stats and CSV export. No credit card required.
Set up a match, make balanced teams, and keep things fun for everyone.
No credit card required • 4 matches free • Upgrade anytime for unlimited matches